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    <title>W4 Games News</title>
    <link href="https://www.w4games.com/blog/1"/>
    <id>https://www.w4games.com/blog/1</id>
    <updated>2026-08-25T08:00:21Z</updated>
    <entry>
        <title>W4 Games raises $18 million to accelerate international presence</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/w4-games-raises-18-million-to-accelerate-international-presence-193"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/w4-games-raises-18-million-to-accelerate-international-presence-193</id>
        <author><name>W4 Games</name></author>
        <summary>Dublin, 25 August 2026 —W4 Games, the company building enterprise technology and support for the open-source Godot Engine, today announced it has raised $18 million in Series B funding to expand its i...</summary>
        <updated>2026-08-25T08:00:21Z</updated>
    </entry><entry>
        <title>W4 Games at Gamescom 2026</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/w4-games-at-gamescom-2026-192"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/w4-games-at-gamescom-2026-192</id>
        <author><name>W4 Games</name></author>
        <summary>Gamescom runs August 25-30 in Cologne, and W4 Games will be there. We&#39;ll be at the Ukie stand, Hall 3.2, D20-F39, for the 26th and 27th and taking meetings. If you&#39;re working on a Godot project and hi...</summary>
        <updated>2026-08-19T15:08:18Z</updated>
    </entry><entry>
        <title>Where Every Millisecond Counts: Optimizing Godot for Standalone XR</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/where-every-millisecond-counts-optimizing-godot-for-standalone-xr-159"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/where-every-millisecond-counts-optimizing-godot-for-standalone-xr-159</id>
        <author><name>W4 Games</name></author>
        <summary>By David Snopek, Clay John, and Pablo Selener This post accompanies our GodotCon Boston 2026 talk. The full deck, with all benchmark tables, diagrams, Perfetto traces, and the complete PR list, is ava...</summary>
        <updated>2026-07-22T13:28:06Z</updated>
    </entry><entry>
        <title>W4 Games at GodotCon Boston 2026: Where Every Millisecond Counts</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/w4-games-at-godotcon-boston-2026-where-every-millisecond-counts-158"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/w4-games-at-godotcon-boston-2026-where-every-millisecond-counts-158</id>
        <author><name>W4 Games</name></author>
        <summary>GodotCon Boston 2026 is next week, and W4 Games will be there. If you’re shipping Godot games, building XR, or evaluating Godot for your next project, this one’s worth your time. The Talk Three W4 spe...</summary>
        <updated>2026-07-16T16:08:54Z</updated>
    </entry><entry>
        <title>W4 Games at AWE USA 2026: Godot, Open Standards, and XR</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/w4-games-at-awe-usa-2026-godot-open-standards-and-xr-125"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/w4-games-at-awe-usa-2026-godot-open-standards-and-xr-125</id>
        <author><name>W4 Games</name></author>
        <summary>AWE USA 2026 is June 15–18 in Long Beach, and W4 Games will be there. If you&#39;re building XR applications and thinking seriously about your engine stack, this one&#39;s worth your time. The Session Our XR ...</summary>
        <updated>2026-05-27T15:37:17Z</updated>
    </entry><entry>
        <title>eSOL and W4 Games Partner to Bring Godot to Industrial and Enterprise Applications</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/esol-and-w4-games-partner-to-bring-godot-to-industrial-and-enterprise-applications-124"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/esol-and-w4-games-partner-to-bring-godot-to-industrial-and-enterprise-applications-124</id>
        <author><name>W4 Games</name></author>
        <summary>We are pleased to share that W4 Games has entered into a strategic partnership with eSOL Co., Ltd. to support the use of the Godot Engine in industrial and enterprise environments. As part of this col...</summary>
        <updated>2026-01-05T15:53:49Z</updated>
    </entry><entry>
        <title>W4 Games works with the AndroidXR team and the Godot Foundation to improve Godot’s Android XR Support</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/w4-games-works-with-the-androidxr-team-and-the-godot-foundation-to-improve-godots-android-xr-support-123"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/w4-games-works-with-the-androidxr-team-and-the-godot-foundation-to-improve-godots-android-xr-support-123</id>
        <author><name>W4 Games</name></author>
        <summary>With the launch of Samsung Galaxy XR , the first headset powered by Google’s Android XR operating system, we’re excited to announce that Godot now supports this new platform, and that W4 Games is work...</summary>
        <updated>2025-11-14T18:00:44Z</updated>
    </entry><entry>
        <title>Interview with Epictellers: Developers of Starfinder RPG</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/interview-with-epictellers-developers-of-starfinder-rpg-121"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/interview-with-epictellers-developers-of-starfinder-rpg-121</id>
        <author><name>W4 Games</name></author>
        <summary>We had a talk with Ricard Pillosu, founder of Epictellers, a spanish studio currently developing the scifi RPG Starfinder. Based on a tabletop roleplaying game like Dungeons Dragons, Starfinder aims t...</summary>
        <updated>2025-11-12T13:00:59Z</updated>
    </entry><entry>
        <title>Interview with Chasing Carrots, developer of Halls of Torment</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/interview-with-chasing-carrots-developer-of-halls-of-torment-120"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/interview-with-chasing-carrots-developer-of-halls-of-torment-120</id>
        <author><name>W4 Games</name></author>
        <summary>We sat down with Dominik Schneider, co-founder/co-founder, and Paul Lawitzki, game designer and programmer at Chasing Carrots. The team is responsible for one of the most acclaimed indie titles in rec...</summary>
        <updated>2025-11-07T12:59:08Z</updated>
    </entry><entry>
        <title>W4 Consoles: Beta support for the Nintendo Switch 2</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/w4-consoles-beta-support-for-the-nintendo-switch-2-87"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/w4-consoles-beta-support-for-the-nintendo-switch-2-87</id>
        <author><name>W4 Games</name></author>
        <summary>On June 5, 2025, Nintendo officially launched the Nintendo Switch 2 . From the moment it was announced, one request has stood out above the rest in our conversations with developers: Switch 2 support ...</summary>
        <updated>2025-10-17T13:02:03Z</updated>
    </entry><entry>
        <title>W4 Games Releases Free W4 Consoles for Education License</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/w4-games-releases-free-w4-consoles-for-education-license-85"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/w4-games-releases-free-w4-consoles-for-education-license-85</id>
        <author><name>W4 Games</name></author>
        <summary>Reflecting its continuing commitment to support video game development education, W4 Games is pleased to announce the launch of its free W4 Consoles for Education license. The license gives students f...</summary>
        <updated>2025-08-15T11:39:39Z</updated>
    </entry><entry>
        <title>W4 Games Completes 24,000-Kilometer Trip to the World’s Largest Video Game Market</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/w4-games-completes-24-000-kilometer-trip-to-the-worlds-largest-video-game-market-83"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/w4-games-completes-24-000-kilometer-trip-to-the-worlds-largest-video-game-market-83</id>
        <author><name>W4 Games</name></author>
        <summary>Between 1271 and 1295, Marco Polo completed an approximately 24,000-kilometer trip from Venice to China to discover many treasures that were previously hidden from the Western world. 730 years later, ...</summary>
        <updated>2025-08-13T15:53:02Z</updated>
    </entry><entry>
        <title>How the release cycle works: Godot Engine 4.5</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/how-the-release-cycle-works-godot-engine-4-5-82"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/how-the-release-cycle-works-godot-engine-4-5-82</id>
        <author><name>W4 Games</name></author>
        <summary>Lisandro Lorea : Godot releases used to take a while but nowadays we get feature-packed updates every couple months. How do you work with contributors to decide what gets merged and when? Rémi Versche...</summary>
        <updated>2025-07-03T18:28:29Z</updated>
    </entry><entry>
        <title>W4 Games at GDC 2025</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/w4-games-at-gdc-2025-81"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/w4-games-at-gdc-2025-81</id>
        <author><name>W4 Games</name></author>
        <summary>We’re excited to share recordings of two GDC 2025 sessions—now live on our YouTube channel ! One was presented by W4 Games, the other was sponsored by W4 Games and delivered by the Godot Foundation . ...</summary>
        <updated>2025-06-24T13:58:39Z</updated>
    </entry><entry>
        <title>Interview with Michael Alexsander Better Runtime Debugging Tools in Godot 4.4:</title>
        <link href="https://www.w4games.com/blog/w4-games-news-1/interview-with-michael-alexsander-better-runtime-debugging-tools-in-godot-4-4-80"/>
        <id>https://www.w4games.com/blog/w4-games-news-1/interview-with-michael-alexsander-better-runtime-debugging-tools-in-godot-4-4-80</id>
        <author><name>W4 Games</name></author>
        <summary>What inspires you when you sit in front of the screen and dive into your next project? As developers, we often deal with behind-the-scenes work—those thoughtful improvements and fine-tuned processes t...</summary>
        <updated>2025-05-01T20:12:47Z</updated>
    </entry>
</feed>